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Unreal Engine 4 Game Development Essentials by
Master the basics of Unreal Engine 4 to build stunning video gamesAbout This Book- Get to grips with the user interface of Unreal Engine 4 and find out more about its various robust features- Create dream video games with the help of the different tools Unreal Engine 4 offers- Create video-games and fully utilize the power of Unreal Engine 4 to bring games to life through this step-by-step guideWho This Book Is ForIf you have a basic understanding of working on a 3D environment and you are interested in video game development, then this book is for you. A solid knowledge of C++ will come in handy.What You Will Learn- Download both the binary and source version of Unreal Engine 4 and get familiar with the UI- Get to know more about the Material Editor and how it works- Add a post process to the scene and alter it to get a unique look for your scene- Acquaint yourself with the unique and exclusive feature of Unreal Engine 4-Blueprints- Find out more about Static and Dynamic lighting and the difference between various lights- Use Matinee to create cut scenes- Create a health bar for the player with the use of Unreal Motion Graphics (UMG)- Get familiar with Cascade Particle EditorIn DetailUnreal Engine 4 is a complete suite of game development tools that gives you power to develop your game and seamlessly deploy it to iOS and Android devices. It can be used for the development of simple 2D games or even stunning high-end visuals. Unreal Engine features a high degree of portability and is a tool used by many game developers today.This book will introduce you to the most popular game development tool called Unreal Engine 4 with hands-on instructions for building stunning video games. You will begin by creating a new project or prototype by learning the essentials of Unreal Engine by getting familiar with the UI and Content Browser. Next, we'll import a sample asset from Autodesk 3ds max and learn more about Material Editor. After that we will learn more about Post Process. From there we will continue to learn more about Blueprints, Lights, UMG, C++ and more.Style and approachThis step-by-step guide will help you gain practical knowledge about Unreal Engine through detailed descriptions of all the tools offered by Unreal Engine.
Call Number: eBook
Publication Date: 2016
Unreal Engine 4 AI Programming Essentials by
Create responsive and intelligent game AI using Blueprints in Unreal Engine 4About This Book- Understand and apply your Game AI better through various projects such as adding randomness and probability, and introducing movement- Configure and debug Game AI logic using multiple methodologies- Bridge the gap between your knowledge and Game AI in Unreal Engine 4Who This Book Is ForThis book is for programmers and artists who want to expand their knowledge of Game AI in relation to Unreal Engine 4. You are recommended to have some experience of exploring Unreal Engine 4 prior to this book because we jump straight into Game AI.What You Will Learn- Understand the fundamental components of Game AI within Unreal Engine 4- Skillfully introduce Game AI within Unreal Engine 4- Configure, customize, and assign Navigation and AI components to your pawn- Create, debug, and analyze Game AI behavior- Design responsive Game AI using the Behavior Tree methodology- Create smart objects designed to interact with AI- Utilize advanced AI features within your project to maximize the user experienceIn DetailUnreal Engine is a powerful game development engine that provides rich functionalities to create 2D and 3D games. Developers have the opportunity to build cross-platform mobile and desktop games from scratch. This book will show you how to apply artificial intelligence (AI) techniques to your Unreal project using blueprints as your scripting language. You will start with an introduction to AI, and learn how it is applied to gaming. Then you'll jump right in and create a simple AI bot and apply basic behaviors to allow it to move randomly. As you progress, you'll find out how to implement randomness and probability traits. Using NavMesh, you will impart navigation components such as character movement, MoveTo nodes, settings, and world objects, and implement Behavior Trees. At the end of the book, you will troubleshoot any issues that might crop up while building the game.Style and approachThis easy-to-follow project-based guide throws you directly into the excitement of Game AI in an approachable and comprehensive manner.
Call Number: eBook
Publication Date: 2016
Unreal Engine Physics Essentials by
Gain practical knowledge of mathematical and physics concepts in order to design and develop an awesome game world using Unreal Engine 4About This Book- Use the Physics Asset Tool within Unreal Engine 4 to develop game physics objects for your game world- Explore the Collision mechanics within Unreal Engine 4 to create advanced, real-world physics- A step-by-step guide to implementing the Physics concepts involved in Unreal Engine 4 to create a working Vehicle BlueprintWho This Book Is ForThis book is intended for beginner to intermediate users of Epic Games' Unreal Engine 4 who want to learn more about how to implement physics within their game-world.No matter what your knowledge base of Unreal Engine 4 is, this book contains valuable information on blueprint scripting, collision generation, materials, and the Physical Asset Tool (PhAT) for all users to create better games.What You Will Learn- Get to know basic to intermediate topics in mathematics and physics- Create assets using the Physics Asset Tool (PhAT) in Unreal Engine 4- Develop Collision Hulls, which are necessary to take advantage of Unreal Engine 4's physics and collision events- Use constraints to create advanced physics-based assets for your game-world- Working knowledge of physics bodies, physics damping, and friction within Unreal Engine 4- Develop physical materials to recreate real-world friction for substances such as glass and ice- Create a working vehicle blueprint from scratch using assets provided by Unreal Engine 4- Gain knowledge about implementing advanced physics in Unreal Engine 4 using C++ programmingIn DetailUnreal Engine 4 is one of the leading game development tools used by both AAA and independent developers alike to create breathe-taking games. One of the key features of this tool is the use of Physics to create a believable game-world for players to explore.This book gives readers practical insight into the mathematical and physics principles necessary to properly implement physics within Unreal Engine 4.Discover how to manipulate physics within Unreal Engine 4 by learning basic real-world mathematical and physics concepts that assist in the implementation of physics-based objects in your game world. Then, you'll be introduced to PhAT (Physics Asset Tool) within Unreal Engine 4 to learn more about developing game physics objects for your game world.Next, dive into Unreal Engine 4's collision generation, physical materials, blueprints, constraints, and more to get hands-on experience with the tools provided by Epic to create real-world physics in Unreal Engine 4. Lastly, you will create a working Vehicle Blueprint that uses all the concepts covered in this book, as well as covering advanced physics-based topics.Style and approachAn easy-to-follow reference text filled with working examples of physics within Unreal Engine 4. Each topic is broken down to easily explain how to implement physics and physical objects in your game-world using the tools provided by Epic Games Unreal Engine 4.
Call Number: eBook
Publication Date: 2015
Unreal Engine 4 Scripting with C ++ Cookbook by
Get the best out of your games by scripting them using UE4About This Book- A straightforward and easy-to-follow format- A selection of the most important tasks and problems- Carefully organized instructions to solve problems efficiently- Clear explanations of what you did- Solutions that can be applied to solve real-world problemsWho This Book Is ForThis book is intended for game developers who understand the fundamentals of game design and C++ and would like to incorporate native code into the games they make with Unreal. They will be programmers who want to extend the engine, or implement systems and Actors that allow designers control and flexibility when building levels.What You Will Learn- Build function libraries (Blueprints) containing reusable code to reduce upkeep- Move low-level functions from Blueprint into C++ to improve performance - Abstract away complex implementation details to simplify designer workflows- Incorporate existing libraries into your game to add extra functionality such as hardware integration- Implement AI tasks and behaviors in Blueprints and C++- Generate data to control the appearance and content of UI elementsIn DetailUnreal Engine 4 (UE4) is a complete suite of game development tools made by game developers, for game developers. With more than 100 practical recipes, this book is a guide showcasing techniques to use the power of C++ scripting while developing games with UE4. It will start with adding and editing C++ classes from within the Unreal Editor. It will delve into one of Unreal's primary strengths, the ability for designers to customize programmer-developed actors and components. It will help you understand the benefits of when and how to use C++ as the scripting tool. With a blend of task-oriented recipes, this book will provide actionable information about scripting games with UE4, and manipulating the game and the development environment using C++. Towards the end of the book, you will be empowered to become a top-notch developer with Unreal Engine 4 using C++ as the scripting language.Style and approachA recipe based practical guide to show you how you can leverage C++ to manipulate and change your game behavior and game design using Unreal Engine 4.
Call Number: eBook
Publication Date: 2016
Audio Engineering Resources